![]() Select the face or faces you want to assign the texture to.Note: If the material in Unity 3D doesn’t receive a texture, then ensure there isn’t a Material in the Blender scene with the same name.A material with the name of the texture is created and the texture is assigned to it.The name of the mesh in Blender is ignored in Unity 3D.The name of the object will be the same in Unity 3D.The object’s Material name is ignored in Unity 3D (when By Base Texture Name is selected as Material Naming in Unity 3D).Unity 3D will take the name for the material from the Source field (when By Base Texture Name is selected as Material Naming in Unity 3D). ![]() The Textured Solid setting displays the texture in the 3D View.The texture is assigned to the selected faces.Image > Open Image (Alt O), then choose the image file.Select all faces in the UV Map (locate the cursor over the UV editor, then press A). ![]() In Unity 3D the first UV Map is used for the texture and the second UV Map is used for lightmap.
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